![]() Reference pages for Shader Model 5 objects and methods. Reference pages for Shader Model 5 intrinsic functions. Reference pages for Shader Model 5 attributes. ![]() The Shader Model 5 Assembly section describes the assembly instructions that the Shader Model 5 supports. Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.Ī more complete listing of Shader Model 5 features is included in a listing of the Direct3D 11 features. * - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware. ![]() It has been designed using a common-shader core which provides a common set of features to all programmable shaders, which are only programmable using HLSL. ![]() Shader Model 5 is a superset of the capabilites in Shader Model 4. This section contains the reference pages for HLSL Shader Model 5. ![]()
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